![]() The launcher has been working fine for me so far and I'm able to connect to various popular community servers. The URL for subscribing a workshop mod is printed to the output, so it's really just two clicks per mod (or more if there are mod dependencies). This means that mods have to be subscribed via the web browser for now, but since this is just a one-time setup and a minor annoyance, I don't care too much about this. ![]() This could maybe be done via Valve's steamcmd utility, but it requires additional steam login data via the CLI, which is annoying. ![]() Since this is a simple BASH script, one limitation is that mods can't be subscribed automatically, as Steam doesn't provide such a feature via its command line interface. If it doesn't, just try again after waiting a bit. Server configurations are read from a third party JSON API which unfortunately isn't 100% responsive/reliable, but it should be working fine in most cases. This script lets you set up mods by providing a list of mod-IDs or by reading the configuration of the provided server address+port (and an optional server query port), and it lets you launch the game with the resolved mod launch parameter. See my GitHub repo here in case you're interested: That's why I've built a simple launcher script for DayZ on Linux which does this tedious mod setup automatically. ![]() This means that users on Linux are currently limited to playing on vanilla servers or they have to manually set up mods and specify the launch options, which is incredibly tedious, especially when playing on multiple servers or when trying out new servers. What unfortunately currently doesn't work is the game's own launcher, which sets up mods when trying to connect to specific community servers. Installation ready! Now every player joining the server will have to select "ignore" when the launcher asks what to do with the server mod, it will still be listed on the requirements to join the server but no further action will be needed.As you might have read earlier this week, BattlEye support has officially been announced for DayZ via Proton and the game can now be played on Linux ( after applying certain kernel parameters to fix stability issues).Move the content of the Addons Folder from the mod to the Addons folder in the server, as well as the rest of the matching folders between the mod and the server.ĭo not put anything from the keys folder into the server, this is very important.Instead of moving the whole mod to the server, just open the main mod folder, it should contain different folders Addons, Keys, and other files.You do not have to activate these mods, the installation process will make the server to use the mod automatically. The installation process is fairly similar: This kind of mod does not require to be downloaded client-side, only server-side. Keep in mind that a syntax error in the files can crash the server. Some of the Mods might need some special changes within the Config/.xml files, so always have a look at the Installation instructions from the developers of the Mods. Important! If you want to use several mods, it is necessary to separate them with a " ". To make sure the server loads this mod at startup, add the name of the folder in the field "Additional mods"Īfter all the Mods are added into the mentioned input field, you can save the settings and after a restart, the Game will load the Modifications while starting up. The first part of installing the Mods on the Server is now done, but at the moment the Server doesn't know that those Folders need to be loaded while starting the Game. The Files within the "Keys" Folder of the Mod, need to be uploaded into the "keys" Folder of the Game on the Server. If there is no "Keys" Folder available in the Mod, the Mod cannot be used on the Server. Important! The keys are also required for the server! ![]() The folders are named after the respective mod and need to be uploaded to the Server manually via FTP How to use your server's FTP into the main Folder of the Game Most of the Mods can be found in the DayZ Steam Workshop:įirst, the desired Mod needs to be subscribed in the Workshop, so the Files are getting installed (and updated as well) automatically via SteamĪs soon as the Mod got installed on your Computer, you can start the Game by selecting "Play DayZ"Īs soon as the Launcher is started, you can check the installed Mods.Įach Mod-entry can be extended and by clicking on the three Dots on the right, you can navigate to the Folder, where Steam has installed the Mod-Files ![]()
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