Really, then, the major new feature of Forza Horizon 5 is, simply, its setting. Beyond that, it remains to be seen, but I'm looking forward to the community at large getting to grips with what's possible. The few examples currently available, created and shared by the Playground Games team, certainly demonstrate the flexibility of the system-for instance turning a late game endurance race into a piñata popping minigame. But more than just a course maker, it comes bundled with a rules editor that lets you create a series of if/then statements that can be used to make new challenges and, theoretically, whole new modes. This is the new custom race creator, which lets players drive out their own route to then share with the community. The most exciting new addition, Event Labs, will take some time to make itself known. With so many different event types already, any slight variation struggles to stand out. Even so, calling this a new feature may an overstatement. You go to a new area, complete some optional objectives, and your map fills up with new road, street, dirt or cross country races. There's a new event type-an 'expedition'-used to unlock the outposts that contain Horizon's different racing disciplines. You'll notice at this point that I've not talked about anything truly new to Forza Horizon 5, and for good reason. We've had plenty of looter shooters, but Forza Horizon is slowly turning into the first looter racer The same is true of many of Forza Horizon 5's online events, which include Forza Horizon 4's Eliminator battle royale mode and the Super 7 community challenges-both added after launch in Forza Horizon 4, but available from the start in Forza Horizon 5. If you played Forza Horizon 4 a few months after its release, you'll recognise this system-it's the same as it is in that game, just present here from launch. As you complete events, you earn progress towards the exclusive and hard-to-find cars that are available both each season and each series-a wider umbrella that spans across the four seasons of the year. Naturally, the playlist provides yet more rewards. And so I picked out one of my lower class cars, and sure enough, a custom tune existed to upgrade it to requirement. But then the playlist directed me to complete a specific jump with an S1-class retro sports car-something that you can't actually buy. With so many available, there's little need to tinker with any specific one. Without the seasonal restrictions, for instance, I'd never have bothered tuning any of my cars. We've had plenty of looter shooters, but Forza Horizon is slowly turning into the first looter racer, and it suits the series well-giving you reasons to think about your garage and what fits your next goal. The seasonal playlist, then, succeeds by forcing you out of your comfort zone, and making you think about how to overcome the restrictions. In another, I fought through the mud in an A-class modern sports car to win a 'steam boat' car horn.Įlsewhere, you're free to pick your class and the game will pit you against relevant opponents. In one seasonal championship, I battled the pouring rain in a B-class classic muscle car to win a Ford 'Hoonicorn' V2 that's become a mainstay of my drift zone attempts. It's summer in-game right now, which means it's the wet season in Horizon's Mexico. Each week takes place in a new season and offers a variety of events and challenges, usually with restrictions to class, type and difficulty. The seasonal playlist is the heart of Forza Horizon 5's live service. But, thanks to the restrictions present in the seasonal playlist, you're encouraged to chase many different makes and models. You'll likely get an S2 class car-one of the best and fastest-in your first hours. Difficulty too is fully customisable, with assists and 'drivatar' difficulty options carrying over from previous games-as does the cash bonus for making things harder for yourself.Ĭollecting new cars, then, is more about broadening your options than upgrading to newer and better vehicles. Serious attention has been given to accessibility options with scalable colour filtering, subtitle size and keyword highlighting and screen reader, text-to-speech and speech-to-text options. I haven't been able to test on less powerful cards, but Forza Horizon 5 offers a highly customisable suite of graphics settings, from regular options like shadow quality, reflections and anisotropic filtering, to more granular settings such as environment geometry quality, deformable terrain quality and SSR quality.īeyond graphics, it's an impressive suite of options on offer. Perhaps unsurprisingly, performance was smooth on an RTX 3080Ti-achieving 94 fps in benchmarks on the highest, Extreme, settings at 1440p.
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